Arcomage
Genre:
Strategy
Platform:
PC (Microsoft Windows)
Trial of Towers
During a time long past, a traveler settled among the people of Shrikar. The traveler’s knowledge, skills
and power led them to believe that he was the chosen Emissary of the god Ceth. As time passed, the
traveler taught the people of Shrikar how to Weave, or shape the natural energy flows of their planet. The
Emissary also taught the basic skills of architecture and of controlling creatures of the land, improving the
way life for the people of Shrikar. An age of prosperity and enlightenment began and the people lived
better than ever before.
As the people of Shrikar continued to advance in their skill and knowledge of Weaving, the Emissary left to
continue his journey once more. To honor him and his teachings, the people created the Arcomage Guild; a
school dedicated to the knowledge that the Emissary brought to Shrikar. Graduation from this Guild
bestowed the title of Arcomage upon the worthy student, one who understood and excelled in the ways of
Weaving, of Control and of Building. The Golden Age of Shrikar had reached its pinnacle.
One hundred years after the departure of the Emissary, the first Arcomage War struck the people of
Shrikar. The Arcomage Crowhain assaulted the citadel of the Arcomage Ralbeard. The surrounding
countryside was laid to waste. Years after the war started, Ralbeard completely destroyed the citadel of his
enemy. The scars upon the world of Shrikar were slow to heal. Over the next five hundred years the people
of Shrikar would experience the wars of Arcomages hundreds of times, as mages strove to increase their
power and reputations.
You have been challenged, Arcomage! The enemy is at the gates and it is now time to put your skills and
tactics to the test. Gather your resources, summon your armies and join the battle!
During a time long past, a traveler settled among the people of Shrikar. The traveler’s knowledge, skills
and power led them to believe that he was the chosen Emissary of the god Ceth. As time passed, the
traveler taught the people of Shrikar how to Weave, or shape the natural energy flows of their planet. The
Emissary also taught the basic skills of architecture and of controlling creatures of the land, improving the
way life for the people of Shrikar. An age of prosperity and enlightenment began and the people lived
better than ever before.
As the people of Shrikar continued to advance in their skill and knowledge of Weaving, the Emissary left to
continue his journey once more. To honor him and his teachings, the people created the Arcomage Guild; a
school dedicated to the knowledge that the Emissary brought to Shrikar. Graduation from this Guild
bestowed the title of Arcomage upon the worthy student, one who understood and excelled in the ways of
Weaving, of Control and of Building. The Golden Age of Shrikar had reached its pinnacle.
One hundred years after the departure of the Emissary, the first Arcomage War struck the people of
Shrikar. The Arcomage Crowhain assaulted the citadel of the Arcomage Ralbeard. The surrounding
countryside was laid to waste. Years after the war started, Ralbeard completely destroyed the citadel of his
enemy. The scars upon the world of Shrikar were slow to heal. Over the next five hundred years the people
of Shrikar would experience the wars of Arcomages hundreds of times, as mages strove to increase their
power and reputations.
You have been challenged, Arcomage! The enemy is at the gates and it is now time to put your skills and
tactics to the test. Gather your resources, summon your armies and join the battle!
Released on Dec 31st 1999
Summary:
A card-based mini-game from Might and Magic VII and VIII, the popularity of which convinced New World Computing to turn it into a standalone game. It's a simplified version of Magic the Gathering, where the goal is to destroy the opponent's tower before they can reciprocate.
×