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Might and Magic II: Gates to Another World
Genres:
Turn-based strategy (TBS), Adventure, Role-playing (RPG)
Platforms:
Mac, Sega Mega Drive/Genesis, DOS, Amiga, Super Nintendo Entertainment System, Apple II, Sharp X68000, Commodore C64/128/MAX, PC-8800 Series, MSX, Super Famicom, Sharp X1
The Sequel to the successful Might and Magic I, it boasted better graphics, a larger world, but still pretty much the same game engine and presentation. Embark on a glorious journey then save the world of CRON and yourself.
A balanced party is a necessity in this game. There are several locations and items that are restricted to certain genders, alignments, or races. A party made up of Good Human Males won't get you very far. Time plays a large role in this game. Time travel is a part of it, but on a more basic level, you will find that characters age as the game goes on. If you wait too long, your characters' statistics will change to reflect their aging.
A balanced party is a necessity in this game. There are several locations and items that are restricted to certain genders, alignments, or races. A party made up of Good Human Males won't get you very far. Time plays a large role in this game. Time travel is a part of it, but on a more basic level, you will find that characters age as the game goes on. If you wait too long, your characters' statistics will change to reflect their aging.
Released on Dec 01st 1988
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