Andromeda Conquest

Género: Strategy
Plataformas: DOS, Apple II, Commodore C64/128/MAX, Atari 8-bit, FM-7, TRS-80, Commodore PET
Armoured space troopers moved quickly from building to shattered building. Throughout the flames and the billowing smoke of the devastated city small combat airships swooped, seeking out remnants of resistance. Huge metal and plasteel crawlers stalked throughh the remains of the city, turrents rotating, occasionally firing a burst of anti-personnel weaponry at some unseen opponent. In a few spots some small fighting still went on, but the outcome had been certain since that morning, when the defensive shields finally yielded to fleet bombardment.

Half-way around the planet, at invasion headquarters, a communications officer moved quietly towards a violet scaled humanoid watching a video screen and saluted.

"Your Grace, all task forces have reported in. Jhodleth has fallen. All resistance will be supressed by nightfall."

The Admiral was quiet for a while, watching the death throes of the last holdout of the native race, and the final step in the planetary conquest.

"Inform the Sauroidi Admirality. We will leave the planet to the colonists within the week."

He did not even turn his head.

Quite a while later, in a room parsecs from the conquered planet, another sauroid glaced out across the dark room. Tiny lights shone on and within a huge translucent sphere in the center of the room in a seemingly random array. The lights were several different colors, and some of them blinked furiously. As the creature watched, one of the flashing red lights went dark for a second, then came back on as a steady purple. His Supreme Omnipotence, the Emperor of the Sauroidi, turned and left the room, smiling to himself.

Lanzado el 31/12/1982

Resumen:

Andromeda Conquest es un juego de estrategia/conquista en el que de uno a cuatro jugadores construyen imperios galácticos estableciendo y defendiendo colonias espaciales, gestionando recursos y luchando contra otros jugadores por el control de los sistemas estelares. Antes de cada turno, los jugadores reciben recursos de todas sus colonias. Estos tienen que ser utilizados durante el turno o se pierden. Dependiendo del número de jugadores, la galaxia consta de 12 a 48 sistemas estelares.

El diseño está basado en una cuadrícula, y el paquete incluye un bloc de papel cuadriculado para llevar la cuenta de las ubicaciones de las naves y las colonias.

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