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Magic Pengel: The Quest for Color

Géneros: Adventure, Role-playing (RPG)
Plataforma: PlayStation 2
The story begins when you (the main character - this character is never shown or given a default name in order to keep with the "second person" feel of the game, however, it is implied that the unseen character is a young boy) wake up in someone's yard and sees a Pengel. A mysterious voice tells you that you can use the Pengel to draw whatever you like, and that the shape will become your companion on your quest. You draw a simple shape to become your first Doodle, however, the Doodle falls off a cliff and is rescued by a girl. Then it runs away. After lecturing you, the girl introduces herself as Zoe, then introduces her (foster) brother, Taro. She takes you to the arena where a tournament is being held and teaches you how to duel. You win, and Zoe gets ticked off at the kingdom's guards for taking some of the Color you won as tax.

It is revealed that the King who rules the humans is corrupt and tries to force pure-hearted people to draw Doodles to work for him. One of his best Doodlers, Galileo (who is Zoe and Taro's father) disappeared and the king has been trying to seek revenge by taking away Zoe and Taro's homeland. Zoe and Taro don't know where Galileo went, and have been searching for their father by throwing notes in a bottle into the ocean. You must enter tournaments to get the money Zoey and Taro need to pay off the mortgage on their Homeland, help them search for their father, and eventually defeat the Doodle King himself.

Lanzado el 20/03/2002

Resumen:

Magic Pengel se centra en el jugador, como personaje capaz de manipular un "Pengel" (que parece un hada estilizada combinada con un pincel) para crear una criatura, o "Doodle". Utilizando el Pengel (pronunciado "pen-jell") como cursor, el jugador simplemente esboza las extremidades, el cuerpo y otras características. Dependiendo de la cantidad de tinta mágica gastada y de los tipos de partes del cuerpo, la criatura recibirá ciertas estadísticas y será creada. Con la ayuda de Zoe y Taro, el personaje se entrena y lucha con diseños creados a medida, con los que se puede comerciar o luchar con las creaciones de otros jugadores. A medida que los Doodles luchan, se vuelven más poderosos, y ganan puntos para la compra de Doodles precreados, y habilidades extra para la creación personalizada. El combate funciona según tres selecciones: ataque, magia y bloqueo, así como un comando de carga. Las tres maniobras básicas siguen una metodología estándar de piedra-papel-tijera, pero la repetitividad se minimiza debido a los variados atributos de los Doodles, así como a la imposibilidad de repetir sucesivamente cualquier selección.

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