Gift from the Gods - Guides
Genre:
Adventure
Plattformen:
PC (Microsoft Windows), ZX Spectrum
Orestes must fulfill his destiny by trial in the Labyrinth beneath the palace and find the solution to the puzzle, or perish in the attempt.
The interconnecting chambers were created by the gods to punish errant mortals and hidden in 16 special rooms are
objects known as Euclidian shapes, geometric designs based on triangles, circles and squares; six of which, when
positioned correctly in the Guardian's chamber reveal the exit and success. This chamber however is home of the
Demi-Gods who use their power of illusion to prevent discovery of the shapes - Orestes must be wary of this deceit!
To assist our Hero in his search the Gods have revealed the solution to Electra imprisoned beneath the palace, "Find
Electra", Orestes is told, "She will lead you to the shapes you need", but without the help of Electra, Orestes must determine which shapes from which rooms must be taken to the Guardian's chamber. Terrifying illusionary creatures by the Demi-Gods will try to sap Orestes' strength.. .he is advised by Zeus "Whenever you feel weak go at once to the Guardian's chamber where your strength will be restored" - If the creatures can be killed their power will temporarily be lost. "Use this fact to your advantage" advises Apollo.
Finally Orestes is warned that Clytaemnestra has learned of his task from a soothsayer. She has entered the catacombs to kill Electra, making Orestes task all the more difficult since he must protect his sister - without her he may never solve the puzzle!
Orestes enters the darkness from where no human has ever returned. . .
The interconnecting chambers were created by the gods to punish errant mortals and hidden in 16 special rooms are
objects known as Euclidian shapes, geometric designs based on triangles, circles and squares; six of which, when
positioned correctly in the Guardian's chamber reveal the exit and success. This chamber however is home of the
Demi-Gods who use their power of illusion to prevent discovery of the shapes - Orestes must be wary of this deceit!
To assist our Hero in his search the Gods have revealed the solution to Electra imprisoned beneath the palace, "Find
Electra", Orestes is told, "She will lead you to the shapes you need", but without the help of Electra, Orestes must determine which shapes from which rooms must be taken to the Guardian's chamber. Terrifying illusionary creatures by the Demi-Gods will try to sap Orestes' strength.. .he is advised by Zeus "Whenever you feel weak go at once to the Guardian's chamber where your strength will be restored" - If the creatures can be killed their power will temporarily be lost. "Use this fact to your advantage" advises Apollo.
Finally Orestes is warned that Clytaemnestra has learned of his task from a soothsayer. She has entered the catacombs to kill Electra, making Orestes task all the more difficult since he must protect his sister - without her he may never solve the puzzle!
Orestes enters the darkness from where no human has ever returned. . .
Erscheint am 02/01/1985
Zusammenfassung:
In this challenging maze-like platformer from 1985, become the mythical Orestes, brother to Electra, as he searches labyrinthine catacombs for the fabled Euclidean Shapes and avenge the murder of his father, Agamemnon, by his mother, Clytaemnestra.
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