Aero Blasters - Guides
Genre:
Shooter
Platforms:
Sega Mega Drive/Genesis, TurboGrafx-16/PC Engine, Arcade
The year is 2040 AD, and the peaceful planet Earth is facing a tremendous crisis. A group calling themselves the "Mega Load Masters" had unexpectedly launched an invasion. Through scientific advances, the M.L.M. had figures out a was to fortify their bodies with inorganic mechanisms. It was this super power which enabled them to destroy all of the nations' armies. Now they threaten to obliterate all organic life forms on the planet's surface...
But one man, Charles K. Takeda, has not given up hope.
As if he had known this day was coming, Takeda and a few of his friends had moved to a secluded insland in the Atlantic Ocean. Bringing with them only a few necessities, their mission was to develop one of Takeda's greatest inventions, the "Blaster System". This Blaster System would enable its pilot to freely manipulate the building blocks of matter by amplifying the distinctive brain waves humans generate. This would make it possible for humans to transcend reality by transforming matter and destroying space.
At present, two super machines, Blaster 1 and Blaster 2, have been completedand fitted with Blaster Systems. Takeda's son and daughter, Mike and Holly, have been specially trained to fly the Blaster Machines. Their mission is to defeat the M.L.M and to ultimately assist their father in building the ultimate aircraft carrier, "Blaster Base."
The struggle is about to begin.
The two machines blast off, propelled by hopes and dreams, seeking peace through the avenue of war...
But one man, Charles K. Takeda, has not given up hope.
As if he had known this day was coming, Takeda and a few of his friends had moved to a secluded insland in the Atlantic Ocean. Bringing with them only a few necessities, their mission was to develop one of Takeda's greatest inventions, the "Blaster System". This Blaster System would enable its pilot to freely manipulate the building blocks of matter by amplifying the distinctive brain waves humans generate. This would make it possible for humans to transcend reality by transforming matter and destroying space.
At present, two super machines, Blaster 1 and Blaster 2, have been completedand fitted with Blaster Systems. Takeda's son and daughter, Mike and Holly, have been specially trained to fly the Blaster Machines. Their mission is to defeat the M.L.M and to ultimately assist their father in building the ultimate aircraft carrier, "Blaster Base."
The struggle is about to begin.
The two machines blast off, propelled by hopes and dreams, seeking peace through the avenue of war...
Released on Dec 31st 1990
Summary:
Aero Blasters: Trouble Specialty Raid Unit is a 1990 horizontally scrolling shoot 'em up video game developed and published by Kaneko and licensed to Namco. The game was originally released in the arcades in 1990 and was subsequently released for the PC Engine/TurboGrafx-16 (as Aero Blasters) and Sega Mega Drive/Genesis (as Air Buster in North America) in 1990 and 1991 respectively.In Aero Blasters, the player controls a fighter jet also designed for space travel and shoots enemies, collects power-ups, and defeats bosses to advance levels. As a console game, Aero Blasters had the distinction of being two player simultaneous, which was rare among side scrolling shooters on home consoles at the time; all games in the Thunder Force, Gradius, and R-Type series were only 1 player on the home consoles.
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