In 1997, Namco released the first title in the Klonoa series of side-scrolling 3D action games. The game follows the hero Klonoa on his quest to save the planet in an universe filled with unique characters. We are thrilled to announce the release of Klonoa Phantasy Reverie Series, a remastered game that includes both Klonoa: Door to Phantomile and Klonoa 2: Lunatea's Veil, in honor of the 25th anniversary of the original game in the series!
The graphics have been upgraded, but the game's universe and gameplay elements have not altered. Additionally, difficulty levels have been added to the games to make them more user-friendly for beginners.
Play this updated version of Klonoa and take a trip down memory lane.
What do I get for collecting gems?
Every time the gem counter passes 99, you earn an extra life (unless,
of course, you already have 99 (max) extra lives...).
Also, after you've completed the game, if you go back and replay a
level, the game will keep track of how many gems you collect. For each
stage, an intended maximum of 150 gems may be collected (proper use of the
mirror spirits is essential to maximizing your gem count). If you get 130
or more, the gem marker will become colored (green), and a creature from
the game will also appear next to it. If you get a "perfect" gem count
(150 or more), the gem marker will become a large blue gem. Getting a
perfect gem count on all levels alas doesn't seem to release anything else
extra, though...
Is it possible to get more than 150 gems on any of the stages?
Actually, it's possible to get more than 150 gems on four stages:
Vision 1-2 (157), Vision 2-1 (152), Vision 5-1 (153), and Extra Vision
(153).
Vision 1-2: In the cavern with the mirror spirit, don't destroy the
Giant Muu blocking access to the right half of the cavern, but pass it (by
taking damage and/or by using inflation overlap to walk through it). Now
if you're quick enough after freeing the mirror spirit, you'll be able to
double the seven gems you get from the Giant Muu, in addition to the ones
you're supposed to double normally.
Here's a more detailed description:
1) Pass the Giant Muu:
a) Stand next to it and let the Shield Muu knock you to the right
(1 damage), then run past. Or:
b) Jump into it (1 damage), and if you contact it high, you won't
get knocked back very far (you'll bump the "ceiling" and fall
straight down), and you'll be able to run past. Or:
c) Run into it while it's moving to the left, and you should be able
to pass it, taking only 2 damage. Or:
d) Stand *right* next to it and inflate it. If you're close enough,
you'll be overlapping its space enough so that you can walk right
through it (0 damage). If you're too far away, just wait for it
to deflate, and try again. This can also be done with a jump,
but staying on the ground seems easier.
2) Grab either Shield Muu, jump onto the higher platform, and wait for
the other Shield Muu to approach the ledge (about 1 or 2 creature
widths away).
3) As the Flying Muu is drifting down, throw the Shield Muu at the
mirror spirit, then after it's active, run to the right (collecting
4 of 6 gems from the first two columns), and grab the Flying Muu
(which should be near the ground, so you don't have to waste time
jumping).
4) Double-jump to collect the third column, fall to the left to collect
the remining gem from the middle column on your way down, and jump
left to collect the remaining gem from the left column.
5) Keep going left, grab the Shield Muu (who should've hit the wall and
turned around by now), throw it at the Giant Muu, keep running left,
and collect (and double) the seven extra gems.
Total gems doubled: 16 +7 = 23
Vision 2-1: If you bring a creature to the mirror spirit area, and
you're quick enough after freeing the mirror spirit, you'll be able to
double two of the first three gems in the next section (through the
doorway), in addition to the ones you're supposed to double normally.
Here's a method that's worked for me:
1) Grab a creature and bring it to the platform overlooking the Giant
Muu and the mirror spirit. The Muu to the left of the mirror spirit
area reappears, so that's a good candidate to bring (use the
floating leaf to get you to the top platform), if you don't already
have a creature.
2) When the Giant Muu is paused on the left side, jump to the right,
fall towards the Giant Muu's right edge, then when you're at about
the same height as (or slightly lower than) the mirror spirit,
double-jump.
3) Stay to the left of the mirror spirit, and on your way down from
your double-jump, free it, then immediately move to the left.
4) Collect the gems to your left, then immediately move to the right.
5) Keep moving to the right, and if things have been timed correctly,
the bounce of the Giant Muu's gems will put them in your path, and
you won't have to double-back to collect any of them. You will,
however, have to jump once, and slow your pace slightly in order to
collect the last two floating gems.
6) Keep moving to the right, grab the Muu, and enter the doorway.
7) In the next area, double-jump almost immediately, keep moving to the
right, and you should be able to double two of the three gems on the
platform.
Total gems doubled: 12 +2 = 14
Vision 5-1: In the Yellow Orb section, if you're quick enough after
freeing the mirror spirit, you can actually double the three gems to the
right of the mirror spirit area, in addition to the ones you're supposed
to double normally.
Here's the pattern I used to do this:
1) Hop to the right wheel and grab the Flying Muu.
Wait there until the right flame column reaches full height.
2) Double-jump to the left, freeing the mirror spirit.
Collect left column of gems on the way down.
Grab Flying Muu on the way down.
3) Hop over to the right wheel.
4) Double-jump, collecting middle column of gems on the way up.
Hover to the right column and grab the Flying Muu.
Collect right column of gems on the way down.
5) Jump over right flame column (should be low height, if timed right).
Collect gem on platform.
Jump to the right and collect two gems in air.
Use creature to double-jump to safety (either right or left).
Total gems doubled: 12 +3 = 15
Extra Vision: If you're quick enough, you'll be able to double the
last three gems in the previous area before doubling the ones you're
supposed to double normally.
Here's the process that worked for me:
0) Preliminary work and notes:
a) This one is quite difficult, so you may want to obtain 99 extra
lives before starting (just play through the Extra Vision,
collecting 1UP coins, and repeat if necessary).
b) Note that if you use the checkpoint clock next to the mirror
spirit as your continue point, the creatures in the area to the
right will be missing when you continue, making the process
impossible to accomplish. Thus, you will want to use the
checkpoint clock from the previous section (seven columns of
three gems each, floating above lava) instead.
c) If you want to make your setup even nicer, collect the first six
columns from that section (leaving only the last three gems),
trigger the checkpoint clock next to the mirror spirit (to get it
out of the way, so you don't accidentally trigger it later), then
go back and trigger the checkpoint clock from the previous
section (making that your continue point).
d) For convenience, I've numbered the flying creatures, as follows:
C6 C3
C5 C2
C4 C1
1) Possibly optional step: Grab C1 (jump left, hover *right* next to
the gems, grab during the hover lift right before you would fall,
then land to the right), to use it to trigger the mirror spirit.
I think this saves a *little* bit of time, but it might still be
possible to complete this process using a manual trigger.
2) Stand near the right edge of the platform, throw C1 left to trigger
the mirror spirit, jump right, grab the flying creature, collect the
three gems on the way down, and jump left to land on the platform
again.
3) Run left, jump, grab C1 (which should have reappeared by now) and
jump, grab C2 and jump, completing your collection of the right
column of gems.
4) Continuing this jump, sail over C3, then on your way down, grab it.
Keep falling to collect the rest of the mid-right column of gems.
When you collect the large gem, try to be as far left as possible,
so as to make the next step easier.
5) Jump left, collecting the large gem at the bottom of the mid-left
column of gems. Grab C4 and immediately jump, which should
hopefully give you enough lift to collect the rest of the mid-left
column, and be able to clear C6.
6) Continuing this jump, sail over C6, collect the left column of gems
on your way down, and then hover left to safety. Alternately, you
could try to grab C6, C5, or C4 on the way down, then use that
creature to jump to safety.
Total gems doubled: 26 +3 = 29
Is Klonoa: Door to Phantomile a good video game?
Yes Klonoa: Door to Phantomile is a great video game, we are proud to have given it a rating of 82%. Any good gamer must have played Klonoa: Door to Phantomile at least once in his life, we can even fully consider it as one of the best games of the genre! In short, it is a must and you must try it if you have the opportunity!
Can I play Klonoa: Door to Phantomile with my friends?
No, as far as we know, there is no multiplayer mode for Klonoa: Door to Phantomile, you'll have to lend the controller to each other and take turns playing! We hope that a multiplayer mode will be available thanks to a next update, a remake or even a sequel, who knows!
Is Klonoa: Door to Phantomile available on multiple platforms?
Yes, the game Klonoa: Door to Phantomile is developed to be compatible with PlayStation 3, PlayStation, PlayStation Portable and Legacy Mobile Device. It's quite handy to be able to play it on several different consoles, thanks to the Namco development studio!
Is Klonoa: Door to Phantomile a recent game?
No, Klonoa: Door to Phantomile is not a recent game, it was launched in most regions on Dec 11th 1997, 26 years 11 months 10 days ago.
Klonoa: Door to Phantomile has been released on PlayStation 3, PlayStation, PlayStation Portable and Legacy Mobile Device.
Is there an official website for Klonoa: Door to Phantomile?
No Klonoa: Door to Phantomile doesn't have an official website yet, but there are probably fan sites on Google, we invite you to search by yourself. Otherwise you can also find our dedicated portal by clicking here.
Is there a forum on the internet to discuss the game Klonoa: Door to Phantomile?
No, according to our information, Klonoa: Door to Phantomile does not yet have a forum or subreddit clearly identified to the community. However, it is possible that you can find one by searching on your favorite search engine, which we invite you to do! You can also look at social networks, indeed many groups exist for example on Facebook to allow communities to exchange between enthusiasts.
Is Klonoa: Door to Phantomile compatible with VR?
No, Klonoa: Door to Phantomile is not currently compatible with virtual reality, but we hope that one day it will be possible to play it with this new technology!
Does the game Klonoa: Door to Phantomile have other names around the world?
Yes, the game is also known by these names around the world:
Klonoa of the Wind: Door to Phantomile
Kaze no Klonoa: Door to Phantomile (Other)
What are similar games to Klonoa: Door to Phantomile?
Klonoa: Door to Phantomile is a game similar to Vagante, Borderlands 3, Forgotton Anne, Planet Alpha, Pepper Grinder, Shadows: Awakening, Dragon: Marked for Death, Eternity: The Last Unicorn, Torchlight III and SolSeraph, if you liked Klonoa: Door to Phantomile, you will surely love this list of games we just mentioned! You can find our dedicated portals by clicking on the name of the games, and make your own opinion very quickly!