Math Gran Prix - Guides
Genres:
Puzzle, Racing
Platform:
Atari 2600
The principle of the game is to fuel your car with correctly answered math questions. It can move 2 to 3 spaces depending on how hard the math problem is. The track contains many triggers that can give extra spaces, extra turns, and even keep your car on the track. There are areas in the track where a car coming from behind can knock you off, to get back answer a math problem correctly. In the end, the one with the most math skills and greatest planning effort will win the checkered flag.
Released on Dec 31st 1982
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