Wizard Fire - Guides

Genres: Arcade, Hack and slash/Beat 'em up
Platforms: Arcade, Zeebo
In the 4th century A.D., in the Empire of Gaul, the evil Zenon plans to take a hundred and one lives to open the Dragon Shrine and raise an army of undead. As the Sage foretold, the Shining Knights of the Wizard Fire are the ones to sweep the minions of evil.

Released on Feb 01st 1992

Summary:

Wizard Fire was released in the US as such, although it is a direct sequel to Gate of Doom and Data East archives still refer to the game as Gate of Doom II. The series is known as Dark Seal in Japan.

The class types to choose from are wizard, bard, knight, elf or dwarf. Each of the heroes has a unique standard attack, access to magic and one passive ability. The wizard does maximum magic damage, the bard is resistant to poison, the knight is immune to disease, the elf has increased mobility and the dwarf is resistant to confusion. Unlike the previous game, magic attacks are not unique to each class, though specific characters have a higher chance of using certain attacks. There is also the chance, for any class except the wizard, that the spell will fail and you will transform into a pig for a short time.

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